FAQs

Playing in one of my games? Here are some FAQs.

Backstory?

I don’t require you to come up with a character backstory besides a moment of thought or an amusing gimmick. “Tweet length” will do. You may use it to inform your role-playing and decisions but I will not refer to it directly. The only backstory I am concerned with is things that have happened at our gaming table.

Character Death and Dying?

There are things in my games - by design - that exceed your characters’ survival odds. Be canny about reconnaissance, information gathering, risk management, the use of henchmen and hirelings, diplomacy, bribes and retreat. But don’t obsess! To be honest, if there’s a thing that’s more powerful than you, there’s certainly a non-combat option or two. (Be more worried about “temptation traps”!)

I strongly encourage the keeping of henchmen. In the event of character death, this is your backup PC, only one level lower than your dead PC (on account of earning 1/2 XP). Henchmen will not only soak up hits: they will provide continuity of play and a revenge plot.

In AD&D and B/X (and similar) I run with unconsciousness at 0, and if fewer, bleeding at -1 hp per round unless stabilised (taking one round), death at -10, and if revived, in a coma for 1-6 turns and must rest for a full week (being incapable of any activity other than slow movement, unless a heal spell is used).

Clerics and Non-Blunt Weapons?

Clerics (they are ostensibly sorcerers) can use non-blunt weapons in my games e.g. swords and spears. This is “swords & sorcery” after all. This allows a James Earl Jones “Thulsa Doom” or an Elric. Clerics can only use traditionally forbidden weapons up to +3 however: +5 swords are what makes fighters special. Mithril/blood-bronze use up to +5 is allowed since their use is rooted in alignment and cosmic mysteries.

Edition?

Likely to be any old school or OSR version of D&D - the simpler the better (e.g. across combat resolution, character classes and progression, monster statblocks, magic system). I like D&D as ikebana: minimalism, asymmetry, harmony.

Anything from 1974 through to 2e is broadly cross-compatible: I do mix content.

I’m more likely to run something DIY than something from a pre-published campaign setting.

I’ve never played 3/3.5/PF and I don’t prefer to run 4e or 5e. I’m really not interested in debating this or getting into edition wars.

Mapping?

My baseline procedure is to depict or describe only the immediate dungeon room or area. A connected dungeon map is the responsibility of the mapper (q.v. OD&D, AD&D, B/X, OSE, etc).

Psionics?

In theory. I haven’t introduced them yet. Maybe next campaign or a contrived moment in-game.

Roll20? VTTs?

I spend every working day in front of a computer wrestling with technology therefore I like to keep my D&D analogue. I do run games online: I prefer Discord for chat and videoconferencing, a shared whiteboard for sketching dungeons, physical dice, paper character sheets and trust in my players to do the right thing.

Subject Matter and Safety Tools?

My baseline content guideline in D&D is the “reasonable person test”, the “pub test” or the “front page test”.

My genre baseline in D&D includes:

Things that are pretty common in the above sources that might occur in my games:

Session 0 is your first chance to discuss what you want/don’t want out of the game. You can check in with me at any time to discuss content but I reserve the right to not change things if I think that content passes the “reasonable person test”.

I don’t use “X Cards” in my game: if you’re creepy I’ll just kick you out, and if you’re not OK with some generally reasonable content such as giant spiders and you haven’t given me ample warning to adjust the game, you’re free to leave with no hard feelings. I am not aiming for deep immersion - I think D&D is best with a degree of detachment - so if you are worried by “emotional bleed” then worry not, and perhaps this game is too casual for you.

You need to be 18+ in my games. Not for content reasons. This is for duty of care reasons.

I run a secular game. Please consider what this means for you.

Thief skills?

Old school thief percentile skills overlap with certain fantasy race abilities and with regular verbally-conducted “dungeon procedure” (think, OD&D pre-Greyhawk supplement). I kinda like “no thieves” (OD&D white box style) or a unified mechanic like in LOTFP. However - to square the circle in Greyhawk, B/X or AD&D-style games - here is how I reconcile thief skills with other methods while elevating the thief above others in matters of burglary:

To-Hit? THAC0? AAC?

I’m happy either way, but with players in mind…

XP awards?

Different editions or retroclones do XP differently, but here’s how I’m doing it now.

Date Notes
17 Dec 2023 First version
17 Jan 2024 A note on backstory
20 Apr 2024 A note on content/safety tools
16 May 2024 A note on clerics and non-blunt weapons
27 Jun 2024 Flesh out section on thief skills